﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[ExecuteInEditMode]
public class CameraMagnetProperty : MonoBehaviour
{
    [Range(0.1f, 50.0f)]
    public float MagnetStrength = 5.0f;
    
    [Range(0.1f, 50.0f)]
    public float Proximity = 5.0f;

    public Transform ProximityVisualization;

    [HideInInspector] public Transform myTransform;

    void Start()
    {
        myTransform = transform;
    }
    void Update()
    {
        if (ProximityVisualization != null)
            ProximityVisualization.localScale = new Vector3(Proximity * 2.0f, Proximity * 2.0f, 1);
    }
}
